To achieve the Adventurer Water Safety Target, the Scout must complete all of the requirements for No's 1 to 4.
1. Safe entry and swim
a) Perform a forward jump at least three metres into water greater than 1.5 metres deep fully clothed (long trousers, shirt, jumper, socks, as a minimum) and swim 50 metres. Remove clothing in deep water and demonstrate the use of trousers as a buoyant aid (inflated clothing).
b) Use buoyant aid to support a tired swimmer for one minute, discard aid and tow patient 50 metres. maintaining a clear airway on the patient by correct positioning of the head.
c) Swim 200 metres without an APFD, using it least four different strokes (not less than 25 metres for each stroke).
d) Remain afloat for at least four minutes without the use of an APFD.
e) Put on an APFD in water greater than 1.5 metres deep and swim 100 metres and remove it in water greater than 1.5 metres deep.
2. Rescue
a) Perform two simulated rescues (situation to be nominated by Adviser). A complete knowledge of noncontact, contact and assisted carries is essential. Knowledge of how to avoid contact with a violent patient and a thorough knowledge of defence methods and releases will be necessary.
b) Knowledge of the techniques needed to perform mouth-to-mouth resuscitation:
i) when in deep water
ii) when at side of a pool, boat or dock with patient in the water
iii) when on land.
3. Safety
a) Demonstrate a thorough knowledge of the safety rules of one of the following activities: swimming, windsurfing, power boating, water skiing, canoeing, sailing, yachting, board diving, spear fishing and snorkelling.
b) Make a display/poster for your hall/shopping centre on an aspect of water safety.
c) Give a short talk to a group of Cub Scouts on water safety as it applies to them.
4. Have passed the requirements of Citizenship 2 at Adventurer Level.