To achieve the Adventurer Water Activities Target, the Scout must complete all the requirements for No's 1 to 3 , together with one of the electives A-F.
1. Weather
a) Instruct and test Pioneer and Explorer level Scouts in the weather requirements for those levels.
b) Show a proficiency in interpreting weather maps
c) Demonstrate and apply weather forecasting to a water activities event with a duration of two days.
2. Safety
a) Demonstrate proficiency in Explorer Water Activity requirements for Safety
b) Swim 150 metres whilst wearing a personal flotation device.
c) Be able to remove your clothes in water and then swim 200 metres.
d) Teach Pioneer and Explorer level Scouts the local boating rules applicable to your own region of operation.
e) Teach Pioneer and Explorer level Scouts to understand tides and currents in coastal areas OR water behaviours in rivers and creeks
f) Teach Pioneer and Explorer level Scouts to recognise five common distress signals at least one each of sight, sound and light.
g) Teach Pioneer and Explorer level Scouts to recognise buoys. beacons and navigation signs used in your region of operation.
3. Seamanship
a) Instruct and act as Adviser for Pioneer and Explorer knots, splices and whippings.
b) Teach Pioneer and Explorer level Scouts the nautical terms generally used in boating.
c) In a craft of your choice, demonstrate getting in and out in deep water and mooring and anchoring
d) In a craft of your choice, take a leading part in:
i) making minor repairs
ii) cleaning and/or painting
iii) correctly loading with crew and scores.
ELECTIVES
A. CANOEING
a) Pass or have passed all tests prescribed for Explorer level canoeing elective.
b) Demonstrate T and H rescue techniques.
c) Teach Pioneer and Explorer Scouts the sweep forward and reverse, draw, slap, support sculling for support, J stroke, and other requirements for Pioneer and Explorer level.
d) Demonstrate how to pack a canoe for an overnight journey.
e) Organise and participate in an overnight canoeing expedition.
B. SAILBOARDING
a) Pass or have passed all tests prescribed for Explorer level sailboarding elective.
b) Have a good general knowledge of the sport of sailboarding including principles used in the surf.
c) Have participated in the sport for at least a total of 20 hours.
C. ROWING
a) Pass, or have passed, all tests prescribed for Explorer level rowing elective.
b) Teach a Pioneer level Scout the requirements of Rowing.
c) Act as Coxswain and take a pulling boat crew through all Explorer level requirements.
d) Demonstrate ability to anchor and weigh and to free a fouled anchor, including bending the line or cable to an anchor beforehand.
e) Know correct pulling and other orders and demonstrate coming alongside a jetty, to a buoy and hold water, back water and complete short turn around.
D. SAILING
a) Pass, or have passed, all tests prescribed for Explorer level sailing elective.
b) Teach a Pioneer Scout to rig a sailboat.
c) Teach an Explorer Scout how and when to reef down.
d) Teach an Explorer Scout to capsize and recover a small sailboat
e) Teach your Patrol or other Scouts about the advantages and disadvantages of lee and weather shores.
f) Participate in an overnight sailing expedition.
E. COMPLETE THE:
Australian Federation of Yachting Course." Better Sailing Level" of the "Getting into Small Boat Sailing”
F. MOTOR
Complete the Australian Federation of Yachting TL3 Power Boat Certificate. As legislation requirements differ between States. check with your local governing body regarding these.